VEGA Conflict Wiki
Register
Advertisement
Harrier Frigate   Harrier Frigate Builds


The Harrier Frigate is an agile ship, perfect for flanking maneuvers and avoiding damage. Frigates only fire forwards.
  — In-Game Description 

General[ | ]

Harrier Frigate
HarrierFrigate1
Basic Information
Faction
Miner Rebellion
Tier
1.0
Class
Frigate
Slot Configuration Spaceship
2
1
1
0
Specifications Notepad
Health
46
Unladen Mass
48 t
Maximum Mass
300 t
Firing Arc
135.00°
Cargo
16,000 t
Ship Speed
360 m/s
Turning Speed
32.0 deg/s
Strafe Speed
280 m/s
Rear Speed
100 m/s
Acceleration
80 m/s2
Sector Speed
660 AU/h
Hull XP
77 XP
Modifiers Wrench
60%
Research ShipLabResearch
Requires
Pulse Ray II,
Ship Factory II,
Ship Lab II
Time Time
21m 00s
35,000
0
Module XP
119
Blueprint CompleteBlueprint
Build ShipBuild
Time Time
5m 30s
7,000
0
Craft Crafting
Repair FleetRepair
Time Time
46s

The Harrier Frigate is a Tier 1 hull with primitive Miner Rebellion technology.

As a frigate, this ship focuses on agility and evasion, avoiding damage when possible.

Strategy and Setup[ | ]

Advantages[ | ]

Harrier Frigates and most frigates in general are only powerful when given enough speed and reflexes in combat. Frigates are incredibly agile ships and thus very maneuverable, allowing many tactics other hulls cannot pull off.

Although this ship starts with no special slots, resulting in the lack of thrusters, this can be fixed by upgrading to Mk II, which is very easy to achieve (read here). Mk II Harrier Frigates are effective kiting ships in the early game until you unlock the Rancor Battleship. In addition, Mk II frigates get a large damage bonus against destroyers and battleships.

Some players use the Harrier Frigate as a decoy to pull certain enemy ships away from the rest of the fleet in order to pick them off one by one. However, this (obviously) only works when the enemy is on auto (i.e. with AI switched on, no manual piloting), or when facing NPC Targets.

Disadvantages[ | ]

Harrier Frigates, like other frigates, are relatively fragile and therefore must rely on their agility to win fights. This can be achieved in numerous ways.

Kiting, the most common tactic, relies on having a range advantage over the enemy. You turn your ships such that the enemy is on the very edge of your firing arc, strafe away from them while firing your weapons, then turn away to regain distance before the enemy manages to open fire at you, rinse and repeat. Both forward and turning speed increase the rate at which you gain distance from the enemy, while strafe speed decreases the rate at which the enemy catches up when firing your weapons. Two formations can be used for this purpose. The compact box formation, which reduces the extent you have to turn in order to open fire, but the enemy may have to get closer for all of your ships to open fire, and the line formation, which reverses the strengths and weaknesses of the box formation.

Flanking, effective against destroyers and battleships, requires the use of two groups of frigates. You surround the enemy and position your ships such that the enemy's firing arc is directed at only one of the two groups. That way, the enemy is unable to defend against all of your ships at once. Send the other group in and destroy the enemy before the ship could turn around and fire on them. If the enemy has a high turning speed, send both groups in, so that even if the enemy manages to take out the first group, it will waste time turning around before being able to damage the second group. A high forward speed can help you get in range to fire before the enemy manages to turn around.

Dodging, which requires the most skill overall, involves moving in such a way that causes enemy weapons to miss your ships entirely. Oftentimes, players do so while facing the enemy so that they can fire back, eventually claiming victory as the enemy is unable to inflict much damage to the frigates. Thus, strafe speed shines the most here. Besides speed, fleet formation is also very important. Make sure to space out your ships so that any incoming projectiles will pass between your ships. This is often achieved using a standard box formation.

Upgrading[ | ]

Level II
HarrierFrigate2
III
HarrierFrigate3
IV
HarrierFrigate4
V
HarrierFrigate5
SLOT CONFIGURATION Spaceship
Special Slots SpecialSlot 1 1 1 1
Resistance Slots ResistanceSlot 0 0 1 1
SPECIFICATIONS Notepad
Max. Mass 315 t 330 t 345 t 360 t
Cargo 20,000 t 24,000 t 28,000 t 32,000 t
MODIFIERS Wrench
Destroyer Damage +100% +130% +160% +200%
Battleship Damage +50% +66% +83% +100%
Thruster Mass -12% -24% -36% -50%
Shield Damage +5% +10% +15% +20%
Resurgence 70% 70% 70% 70%
Stasis Resist +20% +40% +60% +80%
RESEARCH ShipLabResearch
Prerequisites Harrier Frigate Unavailable Unavailable Unavailable
Workshop Required I N/A N/A N/A
Time Time 30s N/A N/A N/A
Mineral Ore MineralOre 1,825 N/A N/A N/A
CRAFT Crafting
Time Time 1m 38s N/A N/A N/A
Mineral Ore MineralOre 875 N/A N/A N/A
Patterns Patterns 1 N/A N/A N/A
Cores Cores 1 N/A N/A N/A
Parts Parts 10 N/A N/A N/A
Armaments Armaments 4 N/A N/A N/A


Trivia[ | ]

  • You receive a single Harrier Frigate for free at the beginning of the game.
  • You receive another free Harrier Frigate on your 2nd day since playing.
  • In the early stages of closed beta, this ship could move swiftly backwards, this was nerfed due to it being able to take out more or less any NPC fleet with ease.
  • This is the only ship that does not receive a resistor slot when upgraded.
  • Mk 3-5 upgrades appear in the preview server, but are unavailable in the live server.
  • All player ships had their Resurgence values modified as a result of the late February 2020 update.

Gallery[ | ]



Advertisement